airZStudio
Contact Request a demo
airZ Broadcast Solution

Premium broadcast graphics, without the enterprise complexity.

Every tool and workflow a professional broadcast needs for on-screen graphics, in one system. Design in airZ Editor, run the show in airZ Controller, play it to air on airZ Engine: lower thirds, tickers, scoreboards, election nights and touch-screen graphics, from one file that travels from the designer’s desk to the program output.

Real-time 3D Live data Built-in newsroom SDI & NDI HDR AI assistant
What it covers

Everything a professional broadcast needs, in one system

From the designer’s first sketch to the program output, every step of on-screen graphics is covered by three products that work as one. No second vendor to integrate, and no gap to bridge.

  • Design

    Artwork, animation, 3D and interactive graphics, starting from your own Photoshop, vector and 3D files.

    airZ Editor
  • Live data

    Scores, results, prices and headlines from SQL databases, spreadsheets, web APIs, RSS feeds and web pages.

    airZ Controller
  • Newsroom

    A web rundown built in, or MOS integration with the newsroom system you already use.

    airZ Controller
  • Control

    Rundowns, preview and program, several engines and channels, from a desk, a tablet or a studio touch screen.

    airZ Controller
  • Playout

    SDI and NDI in and out, HDR, and video walls across several outputs.

    airZ Engine
  • Touch screens

    A presenter drives any scene designed for interaction by touch: on an interactive airZ Engine screen, or through a web link from airZ Controller.

    airZ EngineairZ Controller
  • Video editing

    A timeline editor to cut, caption and title clips and export them for air or online.

    airZ Controller
  • Streaming

    Stream to up to four destinations at once, YouTube, Twitch, Facebook and more, and record as you go.

    airZ Controller
  • AI assistant

    Describe a graphic, and the assistant builds it for you to refine.

    airZ Editor
See it live

Real-time graphics you can take hold of

Not videos: live airZ scenes, running in your browser on the same runtime airZ Engine plays on air. 3D that renders as you turn it, and interactive graphics a presenter drives by touch.

A 3D studio set: two strip softboxes behind a chrome ball, a gold box and a black lacquer cylinder on a polished floor, ray traced
Live 3D · drag to turn
Real-time 3D with studio light, ray traced in airZ Editor and played live by airZ Engine. Press play and drag to turn the camera.
HOOK, a severe-weather centre: a simulated tornado crossing a county, its damage path and projected track, and arrival times for the towns ahead
Touch screen
An interactive graphic a presenter drives on air: views, a live path, a timeline to scrub, all in one scene. The scenario is illustrative, not a forecast.
What you can make

For every kind of programme

News, sports, elections and weather, studio touch screens and real-time 3D: one system for all of them, from a single lower third to a whole election night.

  • A breaking-news strap across the top of a full-screen news graphicNewsBreaking news, lower thirds, tickers and explainers
  • A football analysis board with a team formation and match statisticsSportsScoreboards, match clocks, standings and analysis
  • An election results map of the United States coloured by partyElectionsResults maps, seat counts and swing, live all night
  • A severe-weather centre with a storm track over a county mapWeatherForecast maps and severe-weather stories
  • A touch-screen console: a route over a contour map, dials and tabsTouch screensStudio consoles a presenter drives by touch
  • A chrome ball, a gold box and a red ring on a studio set, lit in real timeReal-time 3DProducts, logos and sets in 3D, lit in real time
Why airZ

The designer owns the pipeline

In a traditional graphics department, a designer makes the animation and someone else makes it controllable, wires it to data and deploys it. Every change crosses that line. With airZ, it doesn't have to.

StageTraditionalWith airZ
Design the animationdesignerdesigner, in airZ Editor
Build the operator's controlsengineer or integratordesigner, in airZ Editor
Wire it to live dataengineerdesigner, in airZ Editor, without code
Test it against a real controllerbook a slotdesigner, on their own airZ Controller
Deploy to the galleryscheduled workdesigner: one click sends it to every control room, which sees what will change first
Play to aira separate playout systemairZ Engine, the same file
One file, every screen

Design it once in airZ Editor. Play it on air, on a touch wall, or in a browser.

An airZ graphic is one file. The file you design is the file that plays, wherever it plays: nothing is rebuilt or re-coded between the editor and the screen. Try the election desk, a touch console and live data →

airZ EditorOne scene filedesign, animation, data and interaction
On airairZ EngineLive to SDI and NDI, from a lower third to a video wall, in SDR or HDR.
In the studioTouch screensAn interactive airZ Engine screen, or a web link from airZ Controller: the presenter drives the scene by touch, tabs, sliders, maps and 3D.
On the webIn a browserThe same file, live on a page. The live scenes on this page play here, in yours.
Run the show

Built for live production, run from anywhere

MERIDIAN, a terrain touch console: a route over a contour map, dials and tabs
MERIDIAN, a presenter's touch console made in airZ Editor

Presenter-driven graphics on a studio touch screen

The same template runs in a browser as well as on air. A presenter operates the graphic directly on a touch screen, and the program output reflects each interaction as it happens.

One rundown item covers both surfaces. No separate touchscreen system, no second render engine, and no duplicate template to keep aligned.

Operator controls are built by the designer

The designer who builds a template also defines the controls for it: the lists, fields and buttons an operator uses at run time. Controls are laid out visually and bound to the template without scripting.

Template changes do not require engineering support. A template and its operator interface are revised in the same session, by the same person.

An election-night desk: a map coloured by party and the race for one state
An election desk: pick a state, and its figures follow

Items keep the choice, not a copy of the data

Lists are filled from a database, a spreadsheet, a web API or a feed, and can filter one another: a city, then its districts. A producer picks the subject — a region, a constituency, a team — and the item remembers that choice rather than a copy of the figures.

The figures come from the source. Nobody retypes them into the rundown, and a new choice brings its own data with it.

Control from any device on the network

Each rundown item has a fixed address that opens its operator controls in a browser, on a tablet, a studio touch screen or a workstation. The connection is re-established automatically after a controller restart.

Graphics control is not tied to a single position. A device configured once continues to operate without intervention.

Newsroom

Works with your newsroom, or brings its own

A change in the rundown flows through the whole chain on its own: airZ Controller’s playlist updates, airZ Engine renders the graphic, and its SDI or NDI output reaches the router and the air, with no manual hand-offs.

1
Newsroom rundown
in any browser
RUNDOWN
  • LIVE
  • PKG
  • NEW
  • VO
2
airZ Controller
Playlist
PLAYLIST
  • NEW
3
airZ Engine
Render · SDI / NDI
SDINDI
4
Broadcast Router
On air
ROUTER
ON AIR
Built into airZ Controller · No separate newsroom system needed

A newsroom rundown, built in

airZ Controller includes a web-based newsroom rundown. Journalists, producers and operators work from one shared rundown in their browsers, with a live preview of each graphic, and it updates on every screen as they type. No third-party newsroom system to license: it runs on your studio network.

Journalist flow

Write once, sync everywhere

Journalists edit headlines and data in the web rundown. Every change autosaves and updates every newsroom screen instantly — and if a graphic is on air, the text changes live.

Operator flow

One press to air

Operators take a graphic to air with one press, or stage an edit first and take it when the moment comes.

The MOS integration settings in airZ Controller
MOS integration settings
Newsroom integration

Already have a newsroom system? Connect it over MOS.

MOS is the standard newsroom systems use to share running orders with graphics. airZ Controller’s MOS integration brings your newsroom’s running orders and stories in and puts the graphics back into the story, so journalists keep working where they already work. It runs alongside the built-in rundown, so you can move at your own pace.

  • Running orders and stories arrive from your newsroom system
  • Graphics travel back into the story
  • Works alongside the built-in rundown
Your facility

Fits into your broadcast facility

Real-time multi-layer compositing

Real-time rendering, 2D and 3D

Graphics, 3D and video render live on the graphics card at broadcast frame rate, with ray-traced light where the card supports it.

  • Many graphics layers at once
  • HDR output as well as SDR
  • Video walls across several outputs
  • Sharp at any resolution
Native SDI fill & key

SDI video input & output

Plugs into an SDI facility: fill and key out, cameras and feeds in, with frame-accurate timing.

  • SDI video input and output
  • Fill and key workflows
  • Frame-accurate synchronization
IN
SDI Camera
IN
NDI Camera
IN
Graphic Layers
airZ Engine
OUT
Broadcast Router
IP-based NDI routing

NDI video input & output

Sends and receives video over the network with NDI, for IP studios and for facilities that mix SDI and IP.

  • NDI input and output streams
  • Hybrid SDI and IP environments
Centralized template library

One template library for every production

Organise your graphics packages in one place and send them to every control room, with each room shown what will change before it does.

  • Templates organised by show
  • Versions to return to
  • Reusable graphics components
  • Updates sent to every control room
1011001 0100110 0110101 1101000 1001010 0011011
Website (HTML Scraping)
API (JSON)
RSS Feed (XML)
airZ
Controller
airZ
Engine
Lower Third
Live Ticker
Sports Bug
Real-time data rendering

Graphics fed by your data

Fill graphics from databases, spreadsheets, web APIs and feeds, so operators type less and shows run on the latest figures.

  • SQL databases (PostgreSQL, SQLite)
  • Spreadsheets (CSV, Excel)
  • Web APIs (JSON), RSS feeds and web pages
  • Lists that filter one another
Measured, not promised

What airs is what you designed

We measure airZ Engine on its own output: smooth motion, true colour, big walls, clean HDR. Four of the numbers:

0late frames

Smooth motion with ray-traced 3D at broadcast frame rate (1080p, 59.94 frames a second) over SDI.

0.03colour accuracy

The colours a designer picks are the colours that air. Below 1, no eye can tell the difference.

3screens, one scene

A video wall driven from one scene, still without a late frame.

0.11HDR accuracy

In HDR, the largest error is a tenth of the smallest step the signal can show.

Measured live on airZ Engine with an NVIDIA RTX A4500, playing scenes made in airZ Editor. How we measure →

Included with airZ Controller

A video editor, built in

airZ Controller comes with a timeline video editor: cut, caption and title clips, grade them, mix their sound, and export them for air or online, in the same system, without another application or another licence.

Generate graphics instantly with AI
AI assistant

Describe a graphic, and the assistant builds it

The AI assistant in airZ Editor builds a graphic from a description: the artwork, the animation, the logic and the data, step by step in your document, where you can change anything it made.

  • Plain-language requests
  • Works from your reference pictures and fonts
  • Checks its own result and fixes what it sees
  • Every step can be undone
Ready when you are

See airZ run your next broadcast

Every tool and workflow a broadcast needs for on-screen graphics, from design to air, in one system, at a total cost of ownership traditional systems can't match.